1 00:00:00,480 --> 00:00:00,750 All right. 2 00:00:00,750 --> 00:00:04,580 So today I'm going to introduce some parts and properties by building a little shack. 3 00:00:04,590 --> 00:00:07,610 But before I do that, let's go ahead and change our background. 4 00:00:07,660 --> 00:00:14,400 I'll show you how to change it to dark if you want, go to this file right here, studio settings and 5 00:00:14,400 --> 00:00:19,320 then search for just do a search and we're going to search for theme. 6 00:00:19,620 --> 00:00:21,450 Here's theme mindset is dark. 7 00:00:21,450 --> 00:00:25,020 Yours probably says default, which is also the same as light, right? 8 00:00:25,020 --> 00:00:25,860 It's like that. 9 00:00:26,040 --> 00:00:30,840 If you go here dark now, you can choose whether you want dark or light. 10 00:00:31,380 --> 00:00:35,400 Dark is kind of the cool thing to do now, but pick whatever you want. 11 00:00:35,790 --> 00:00:37,470 All right, now let's go to my games. 12 00:00:37,470 --> 00:00:39,330 We did this in the last video. 13 00:00:39,330 --> 00:00:41,640 This right here is a place that Roblox gives you. 14 00:00:41,640 --> 00:00:42,870 It's got a lot of cool stuff in it. 15 00:00:42,870 --> 00:00:46,620 You can check it out, but we're going to go to my first game. 16 00:00:46,620 --> 00:00:47,520 Open that up. 17 00:00:48,830 --> 00:00:52,880 And it's just a terrain with a ball in it, in case you didn't do the last video. 18 00:00:53,010 --> 00:00:53,470 All right. 19 00:00:53,480 --> 00:00:54,340 See that ball? 20 00:00:54,350 --> 00:00:55,040 I'm going to delete it. 21 00:00:55,250 --> 00:00:57,050 Right click delete. 22 00:00:57,890 --> 00:01:01,420 Now I want to make sure home is selected. 23 00:01:01,430 --> 00:01:03,500 I don't know if you notice, I had model selected. 24 00:01:03,500 --> 00:01:04,700 Go to home. 25 00:01:05,240 --> 00:01:05,720 Right? 26 00:01:05,810 --> 00:01:08,750 And now right here I had this cylinder selected. 27 00:01:08,960 --> 00:01:10,730 I want a block. 28 00:01:10,730 --> 00:01:10,970 Right. 29 00:01:10,970 --> 00:01:13,100 So I hit that little arrow block. 30 00:01:14,300 --> 00:01:14,720 Cool. 31 00:01:14,720 --> 00:01:16,910 Now we've got a block in the world, right? 32 00:01:17,090 --> 00:01:23,390 I'm going to call this floor and I want my floor to be bigger. 33 00:01:23,390 --> 00:01:25,910 Well, I can do that with a scale button. 34 00:01:25,910 --> 00:01:26,780 I can make this bigger. 35 00:01:26,780 --> 00:01:27,560 That's the x. 36 00:01:27,560 --> 00:01:31,190 The red is the X, the blue is the Z. 37 00:01:31,190 --> 00:01:33,380 And the why, of course, is the height. 38 00:01:34,190 --> 00:01:34,490 Right. 39 00:01:34,490 --> 00:01:35,820 But that's not very precise. 40 00:01:35,840 --> 00:01:39,970 Let's make this a precise floor, a precisely sized floor. 41 00:01:39,980 --> 00:01:43,390 So with floor still selected, let's go down to size. 42 00:01:43,400 --> 00:01:45,230 Open that up on the x. 43 00:01:45,230 --> 00:01:47,090 I'm going to make that 15 studs. 44 00:01:47,090 --> 00:01:49,790 Stud is a arbitrary roadblocks unit. 45 00:01:49,790 --> 00:01:51,650 Your character is about five studs high. 46 00:01:51,680 --> 00:01:52,940 That'll give you a reference. 47 00:01:53,060 --> 00:01:56,540 Y I'm going to do 0.5 thin floor. 48 00:01:57,200 --> 00:01:59,090 Z, I'm going to do 15. 49 00:01:59,180 --> 00:01:59,660 There we go. 50 00:01:59,660 --> 00:02:04,220 We got little square, but it's not quite on the ground. 51 00:02:04,250 --> 00:02:05,300 See that? 52 00:02:05,330 --> 00:02:07,550 Let's go to move now. 53 00:02:07,550 --> 00:02:10,610 If I'm going to move it, it slides into the ground. 54 00:02:10,610 --> 00:02:13,100 I don't exactly know where the ground is. 55 00:02:13,280 --> 00:02:17,480 I can do this collisions and it'll bump into the ground. 56 00:02:17,480 --> 00:02:18,920 That's kind of handy. 57 00:02:18,920 --> 00:02:22,520 It'll actually push through the ground if you push hard enough. 58 00:02:22,760 --> 00:02:23,420 Right. 59 00:02:25,720 --> 00:02:26,420 There you go. 60 00:02:26,440 --> 00:02:30,810 Now, let's go ahead and put this in the center of the world. 61 00:02:30,820 --> 00:02:31,510 Right. 62 00:02:31,750 --> 00:02:33,970 How do you know where the center is? 63 00:02:34,700 --> 00:02:37,160 Well, it is X and Z. 64 00:02:37,460 --> 00:02:40,490 Zero zero on the X and zero on the Z. 65 00:02:40,610 --> 00:02:49,460 But if you go to position on your floor, all you have to do rather than trying to line it up is put 66 00:02:49,460 --> 00:02:52,370 a zero for your X and zero for your Z. 67 00:02:53,810 --> 00:02:55,390 Now that's centered in the world. 68 00:02:55,400 --> 00:03:00,050 If you enter the world now, you're going to land right on it because you enter at the zero zero on 69 00:03:00,050 --> 00:03:03,140 the X and the Z by default if you don't have a spawn location. 70 00:03:03,650 --> 00:03:04,480 Cool. 71 00:03:04,490 --> 00:03:06,410 So we got this for here. 72 00:03:06,440 --> 00:03:07,800 Let's change the color. 73 00:03:07,820 --> 00:03:09,060 Let's go to brick color. 74 00:03:09,080 --> 00:03:11,100 Brick color is named colors. 75 00:03:11,120 --> 00:03:15,680 This color right here is the same value, but it's the ggb values. 76 00:03:15,680 --> 00:03:15,980 Right? 77 00:03:15,980 --> 00:03:17,390 Or you actually have a few. 78 00:03:17,390 --> 00:03:17,600 Yeah. 79 00:03:17,600 --> 00:03:23,330 The hue, saturation and value and you have HTML colors if you're a web person and then you can just 80 00:03:23,330 --> 00:03:24,140 pick those. 81 00:03:24,140 --> 00:03:28,190 I do the named colors, click brick color boom. 82 00:03:28,190 --> 00:03:33,500 I'll get that one burnt cyan and I want the material to be It's plastic. 83 00:03:33,500 --> 00:03:35,870 Now let's make a wood planks. 84 00:03:36,670 --> 00:03:38,470 Cool wood planks. 85 00:03:39,130 --> 00:03:41,400 All right, now my collisions are on. 86 00:03:41,410 --> 00:03:47,470 I think I'm going to turn collisions off while I do my building until I need it. 87 00:03:47,500 --> 00:03:49,240 I'm going to do a controlled RD. 88 00:03:49,270 --> 00:03:55,360 Or I could right click and do duplicate control D and now I have two floors. 89 00:03:55,600 --> 00:03:57,040 Let's name one of those floors. 90 00:03:57,040 --> 00:03:57,860 A roof. 91 00:03:57,880 --> 00:04:02,220 r0of cool banes. 92 00:04:02,230 --> 00:04:04,440 All right, now we want it to be kind of high. 93 00:04:04,450 --> 00:04:06,070 We don't know how high. 94 00:04:06,100 --> 00:04:08,310 I think I'm going to make it ten studs high. 95 00:04:08,320 --> 00:04:14,440 So the floor on the position for the Y is 10.25. 96 00:04:14,470 --> 00:04:19,420 If I go to my roof, I just need to make that 20.25. 97 00:04:21,670 --> 00:04:22,430 Sway. 98 00:04:23,190 --> 00:04:23,380 All right. 99 00:04:23,440 --> 00:04:27,580 Let's go ahead and make this on an angle. 100 00:04:28,120 --> 00:04:33,010 So we need to go to rotate and rotate has these little snap to grids. 101 00:04:33,010 --> 00:04:33,490 Right. 102 00:04:33,490 --> 00:04:37,150 And you might actually have snapped grids when you're moving things. 103 00:04:37,990 --> 00:04:39,160 Mine's smooth. 104 00:04:39,160 --> 00:04:40,570 Let me show you how to change that. 105 00:04:40,570 --> 00:04:42,910 I'm going to do a control Z to undo that. 106 00:04:43,150 --> 00:04:46,900 Let's go to model and here's your snap to grid under model. 107 00:04:46,900 --> 00:04:51,640 So for rotate, I have this snapping at five degree increments, right? 108 00:04:51,640 --> 00:04:54,640 For a move, I have it snapping at zero studs. 109 00:04:54,640 --> 00:04:56,350 You can also just uncheck that. 110 00:04:57,480 --> 00:04:57,890 Right. 111 00:04:57,900 --> 00:04:59,520 I don't like it to snap on the move. 112 00:04:59,520 --> 00:05:01,530 I do like it to snap on my rotate. 113 00:05:01,530 --> 00:05:09,090 So go ahead and put it at five degrees or whatever you would like hit the rotate and let's go 1 to 10 114 00:05:09,090 --> 00:05:09,810 degrees. 115 00:05:10,320 --> 00:05:17,580 If we go to our roof and we look at orientation, we could see that the Z change by ten degrees. 116 00:05:17,610 --> 00:05:18,620 Nice. 117 00:05:18,630 --> 00:05:19,050 All right. 118 00:05:19,050 --> 00:05:20,670 Let's add some more parts. 119 00:05:20,700 --> 00:05:21,930 Let's go to home. 120 00:05:22,620 --> 00:05:23,730 See this part? 121 00:05:23,760 --> 00:05:26,430 Hit the arrow at a cylinder. 122 00:05:27,030 --> 00:05:28,320 That's going to be our support. 123 00:05:28,320 --> 00:05:29,730 Let's call it support. 124 00:05:31,590 --> 00:05:32,130 There we go. 125 00:05:32,130 --> 00:05:34,010 SW up r t. 126 00:05:34,020 --> 00:05:37,530 If your collisions are on, you might not be able to change. 127 00:05:38,920 --> 00:05:39,880 On rotate. 128 00:05:39,880 --> 00:05:42,730 So make sure collisions are off because it'll bump into the floor. 129 00:05:43,960 --> 00:05:45,470 All right, let's move this. 130 00:05:45,490 --> 00:05:48,490 I want to move this by hand and move this here. 131 00:05:49,270 --> 00:05:50,560 We'll move this here. 132 00:05:50,740 --> 00:05:51,870 I'll move it up. 133 00:05:51,880 --> 00:05:56,800 And I want this to bump into the floor so I'll turn collisions on hit scale. 134 00:05:57,470 --> 00:05:59,270 Boom bumped into the floor. 135 00:05:59,870 --> 00:06:00,530 All right. 136 00:06:00,530 --> 00:06:06,260 Let's go ahead and turn clearance off because now I'm going to move it up into the roof. 137 00:06:06,680 --> 00:06:09,970 But I want to go into the roof because I don't want that gap there. 138 00:06:09,980 --> 00:06:10,730 See that? 139 00:06:11,550 --> 00:06:12,750 There we go. 140 00:06:14,130 --> 00:06:15,300 Let's change the color. 141 00:06:16,350 --> 00:06:17,730 Let's go to brick color. 142 00:06:18,060 --> 00:06:19,470 Make it that burnt sienna. 143 00:06:19,800 --> 00:06:26,010 And then for material, I am going to make it wood instead of wood planks. 144 00:06:26,520 --> 00:06:29,130 I'm going to do a controlled deed, a duplicate in place. 145 00:06:29,280 --> 00:06:32,940 If your thing popped up here or something, it means your collisions are on. 146 00:06:33,510 --> 00:06:33,690 Right. 147 00:06:33,720 --> 00:06:35,100 I'm going to hit the move. 148 00:06:35,950 --> 00:06:37,530 This is dragged out here. 149 00:06:37,810 --> 00:06:41,940 What I have that, unlike the second board, doesn't quite work out. 150 00:06:44,330 --> 00:06:44,840 Oh, yeah. 151 00:06:44,870 --> 00:06:45,510 There we go. 152 00:06:45,530 --> 00:06:46,620 Second board. 153 00:06:46,640 --> 00:06:47,570 Cool. 154 00:06:47,600 --> 00:06:50,240 Let's control D again to make another one. 155 00:06:52,100 --> 00:06:52,610 Oh, man. 156 00:06:52,610 --> 00:06:53,700 It's sticking through the roof. 157 00:06:53,720 --> 00:06:55,010 Scale. 158 00:06:56,520 --> 00:07:02,040 Sway control de and drag this down. 159 00:07:03,380 --> 00:07:04,130 There we go. 160 00:07:04,880 --> 00:07:07,140 Now, if I enter the world, this is going to fall apart. 161 00:07:07,160 --> 00:07:10,530 Unfortunately, we didn't attach it in any way. 162 00:07:10,550 --> 00:07:12,080 We just put the parts there. 163 00:07:12,440 --> 00:07:13,190 Bummer. 164 00:07:14,060 --> 00:07:14,480 Right. 165 00:07:14,510 --> 00:07:15,440 There's my little guy. 166 00:07:15,470 --> 00:07:15,890 Let's. 167 00:07:15,890 --> 00:07:16,820 Let's fix that. 168 00:07:17,570 --> 00:07:20,950 Let's go ahead and select floor shift. 169 00:07:20,960 --> 00:07:25,120 Select the last support and now everything selected. 170 00:07:25,130 --> 00:07:28,220 You could change all of those properties at once. 171 00:07:28,250 --> 00:07:29,740 Let's go to Anchored. 172 00:07:29,750 --> 00:07:33,950 Hit that anchor button and now it's not going to move. 173 00:07:37,900 --> 00:07:38,980 Nice. 174 00:07:39,700 --> 00:07:42,530 All right, let's change where we spawn in the world. 175 00:07:42,730 --> 00:07:43,780 Hit the stop. 176 00:07:44,920 --> 00:07:47,590 Go to model spawn. 177 00:07:49,090 --> 00:07:50,320 And I want my spawn there. 178 00:07:50,320 --> 00:07:52,550 I want my spawn here right in front of the shack. 179 00:07:52,570 --> 00:07:54,130 I don't want to see the spawn. 180 00:07:54,350 --> 00:07:54,940 Right. 181 00:07:55,060 --> 00:07:56,650 And I don't want to feel the spawn. 182 00:07:56,650 --> 00:07:58,120 I want it to be, like, invisible. 183 00:07:58,120 --> 00:08:00,330 And nobody even touch it. 184 00:08:00,340 --> 00:08:01,570 Nobody be able to touch it. 185 00:08:01,780 --> 00:08:11,200 Let's go open spawn location, get rid of the decals, select the spawn location again, and then go 186 00:08:11,200 --> 00:08:12,640 to transparency. 187 00:08:12,670 --> 00:08:15,430 Transparency, zero 0%. 188 00:08:15,430 --> 00:08:18,580 Transparent, one is 100% transparent. 189 00:08:19,060 --> 00:08:20,890 And I don't want people to step up on it. 190 00:08:22,100 --> 00:08:26,300 So what I'm going to do, it is anchored by default because there's a small location. 191 00:08:26,300 --> 00:08:34,760 Make sure when you turn can collide off anchor it is on so it doesn't fall through the ground can collide 192 00:08:34,760 --> 00:08:37,250 is the game version of the collisions. 193 00:08:37,250 --> 00:08:40,670 That's the build tool but in the game it can collide is off. 194 00:08:40,670 --> 00:08:42,410 You cannot collide with the part. 195 00:08:42,410 --> 00:08:43,610 You'll run right through it. 196 00:08:43,640 --> 00:08:45,530 That's what we want now. 197 00:08:45,530 --> 00:08:48,530 When we join the world, hit the play button. 198 00:08:48,530 --> 00:08:51,290 It's tiny because we had the model selected right here. 199 00:08:51,350 --> 00:08:54,800 If you do home, then you had that big button turned into a stop. 200 00:08:54,800 --> 00:08:55,550 See that? 201 00:08:55,550 --> 00:08:57,620 We we entered the world right here. 202 00:08:57,620 --> 00:09:03,170 We can't even tell there's a spawn location there and our shack is standing is not falling. 203 00:09:03,410 --> 00:09:04,880 Cool, Banes. 204 00:09:04,880 --> 00:09:08,090 All right, so what else should we do? 205 00:09:08,120 --> 00:09:09,770 I think we're about done. 206 00:09:09,920 --> 00:09:12,590 Let's go ahead and make this into a model. 207 00:09:13,280 --> 00:09:18,200 I didn't do this, and this is a remake of the last video, but we'll go ahead and do that in this video. 208 00:09:18,200 --> 00:09:24,500 So I select that floor shift, select the support right click group. 209 00:09:24,500 --> 00:09:26,090 That's a model. 210 00:09:26,090 --> 00:09:28,280 It's basically a fancy folder. 211 00:09:28,280 --> 00:09:30,770 It's actually a subcategory of folder. 212 00:09:30,770 --> 00:09:33,050 Let's call this shack. 213 00:09:34,880 --> 00:09:35,450 All right. 214 00:09:35,450 --> 00:09:36,110 There we go. 215 00:09:36,110 --> 00:09:41,690 Now we'll go ahead and hit the file, publish to Roblox. 216 00:09:42,320 --> 00:09:46,130 And now my first game is updated.